C++如何实现推箱子小游戏
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具体内容如下
功能尚为完善。
// ConsoleApplication2.cpp : 定义控制台应用程序的入口点。 // #include "stdafx.h" #include#include #define KEY_DOWN(vk_code) GetAsyncKeyState(vk_code) & 0x8000 ? 1 : 0 using namespace std; void Map(); void PlayerMove(); void Menu(); void BoxMove(); //extern int Array[15][20]; //定义菜单状况 int nMenuState = 1; //定义选关设置 int nSetState = 1; //定义关卡状态 int PassState = 1; //定义选关情况 bool bslect = false; int Array1[15][20] = { { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, }; int Array2[15][20] = { { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, }; int Array3[15][20] = { { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1 }, { 1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,1 }, { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, }; int Array[15][20] = {}; struct Player { int P_row; int P_col; int P_rowBk; int P_colBk; Player() { P_row = 0; P_col = 0; P_rowBk = 0; P_colBk = 0; } Player(int x = 10, int y = 10) { P_row = x; P_col = y; P_rowBk = x; P_colBk = y; } void BackUp() { P_rowBk = P_row; P_colBk = P_col; } void restore() { P_row = P_rowBk; P_col = P_colBk; } }; //Player splayer(1, 1); //初始化玩家坐标 Player splayer = {1,1}; struct Box { int box_x; int box_y; int box_xx;//用来备份坐标 int box_yy; Box() { box_x = 0; box_y = 0; box_xx = 0; box_yy = 0; } Box(int x = 10, int y = 10) { box_x = x; box_y = y; box_xx = box_x; box_yy = box_y; } void BackUp() { box_xx = box_x; box_yy = box_y; } void restore() { box_x = box_xx; box_y = box_yy; } }; //第一关箱子坐标初始化 Box sbox[3] = { { 5,5 }, { 6,6 }, { 7,7 } }; //坑结构体 struct Destinate { int Des_x; int Des_y; Destinate(int a, int b) { Des_x = a; Des_y = b; } }; Destinate sdestinate[3] = { { 8,8 }, { 9,9 }, { 10,10 } }; //选关设置 void SetChoise() { while (1) { system("cls"); if (KEY_DOWN(VK_UP)) { //cout << "向上被按下" << endl; --nSetState; if (nSetState < 1) { nSetState = 3; } } if (KEY_DOWN(VK_DOWN)) { //cout << "向下被按下" << endl; ++nSetState; if (nSetState > 3) { nSetState = 1; } } switch (nSetState) { case 1: cout << "********游戏选关设置********" << endl; cout << " -> 1、关卡一" << endl; cout << " 2、关卡二" << endl; cout << " 3、关卡三" << endl; system("pause"); break; case 2: cout << "********游戏选关设置********" << endl; cout << " 1、关卡一" << endl; cout << " -> 2、关卡二" << endl; cout << " 3、关卡三" << endl; system("pause"); break; case 3: cout << "********游戏选关设置********" << endl; cout << " 1、关卡一" << endl; cout << " 2、关卡二" << endl; cout << " -> 3、关卡三" << endl; system("pause"); break; } if (KEY_DOWN(VK_RETURN)) { if (1 == nSetState) { memcpy(Array, Array1, sizeof(Array)); splayer.P_row = 1; splayer.P_col = 1; PassState = 1; for (int i = 0; i < 3; i++) { sbox[i].box_x = 5 + i; sbox[i].box_y = 5 + i; sdestinate[i].Des_x = 8 + i; sdestinate[i].Des_y = 8 + i; } } else if (2 == nSetState) { memcpy(Array, Array2, sizeof(Array)); splayer.P_row = 1; splayer.P_col = 1; PassState = 2; for (int i = 0; i < 3; i++) { sbox[i].box_x = 5 + i; sbox[i].box_y = 5 + i; sdestinate[i].Des_x = 3 + i; sdestinate[i].Des_y = 3; } } else if (3 == nSetState) { memcpy(Array, Array3, sizeof(Array)); splayer.P_row = 1; splayer.P_col = 1; PassState = 3; memcpy(Array, Array3, sizeof(Array)); for (int i = 0; i < 3; i++) { sbox[i].box_x = 10; sbox[i].box_y = 7 + i; sdestinate[i].Des_x = 2 + i; sdestinate[i].Des_y = 2; } } bslect = true; break; } } } //判断玩家移动 void PlayerMove() { splayer.BackUp(); if (KEY_DOWN(VK_UP)) { --splayer.P_row; } if (KEY_DOWN(VK_DOWN)) { ++splayer.P_row; } if (KEY_DOWN(VK_LEFT)) { --splayer.P_col; } if (KEY_DOWN(VK_RIGHT)) { ++splayer.P_col; } if (1 == Array[splayer.P_row][splayer.P_col]) {//判断玩家是否越墙 splayer.restore(); } } //判断箱子移动 void BoxMove() { for (int i = 0; i < 3; i++) { sbox[i].BackUp(); } int skew_x = 0; //临时偏移量 int skew_y = 0; for (int s = 0; s < 3; s++) { //利用坐标偏移量求箱子新位置 if (splayer.P_row == sbox[s].box_x && splayer.P_col == sbox[s].box_y) { skew_x = sbox[s].box_x - splayer.P_rowBk; skew_y = sbox[s].box_y - splayer.P_colBk; sbox[s].box_x = sbox[s].box_x + skew_x; sbox[s].box_y = sbox[s].box_y + skew_y; /*sbox[s].restore();*/ } } for (int a = 0; a < 3; a++) { for (int b = 0; b < 3; b++) { if (a != b && (sbox[a].box_x == sbox[b].box_x && sbox[a].box_y == sbox[b].box_y)) { splayer.restore(); sbox[a].restore(); } } } for (int s = 0; s < 3; s++) { //判断箱子是否越界 if (1 == Array[sbox[s].box_x][sbox[s].box_y]) { splayer.restore(); sbox[s].restore(); } } } //判断胜利 void JudgeWin() { int nCorrectNum = 0; //判断箱子推到正确位置的数量 for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { if (sdestinate[i].Des_x == sbox[j].box_x && sdestinate[i].Des_y == sbox[j].box_y) { ++nCorrectNum; break; } } if (3 <= nCorrectNum) { //system("cls"); cout << "You Win!" << endl; ++PassState; if (2 == PassState) { memcpy(Array, Array2, sizeof(Array)); //更新玩家位置 splayer.P_row = 1; splayer.P_col = 1; //更新箱子和坑状态 for (int i = 0; i < 3; i++) { sbox[i].box_x = 5 + i; sbox[i].box_y = 5 + i; sdestinate[i].Des_x = 3 + i; sdestinate[i].Des_y = 3; } } if (3 == PassState) { splayer.P_row = 1; splayer.P_col = 1; memcpy(Array, Array3, sizeof(Array)); for (int i = 0; i < 3; i++) { sbox[i].box_x = 10; sbox[i].box_y = 7 + i; sdestinate[i].Des_x = 2 + i; sdestinate[i].Des_y = 2; } } //system("pause"); break; } /*system("pause");*/ } } //打印游戏菜单 void Menu() { if (KEY_DOWN(VK_UP)) { //cout << "向上被按下" << endl; --nMenuState; if (nMenuState < 1) { nMenuState = 3; } } if (KEY_DOWN(VK_DOWN)) { //cout << "向下被按下" << endl; ++nMenuState; if (nMenuState > 3) { nMenuState = 1; } } switch (nMenuState) { case 1: system("cls"); cout << "********游戏界面菜单********" << endl; cout << " -> 1、游戏开始" << endl; cout << " 2、游戏设置" << endl; cout << " 3、退出游戏" << endl << endl; cout << " ->按小键盘↑↓←→移动<- " << endl; cout << " ->按F1 F2 F3可切换关卡<- " << endl; system("pause"); break; case 2: system("cls"); cout << "********游戏界面菜单********" << endl; cout << " 1、游戏开始" << endl; cout << " -> 2、游戏设置" << endl; cout << " 3、退出游戏" << endl << endl; cout << " ->按小键盘↑↓←→移动<- " << endl; cout << " ->按F1 F2 F3可切换关卡<- " << endl; system("pause"); break; case 3: system("cls"); cout << "********游戏界面菜单********" << endl; cout << " 1、游戏开始" << endl; cout << " 2、游戏设置" << endl; cout << " -> 3、退出游戏" << endl << endl; cout << " ->按小键盘↑↓←→移动<- " << endl; cout << " ->按F1 F2 F3可切换关卡<- " << endl; system("pause"); break; } } void Map() { while (1) { system("cls"); PlayerMove(); BoxMove(); JudgeWin(); if (4 == PassState) { cout << "恭喜通关" << endl; PassState = 1; memcpy(Array, Array1, sizeof(Array)); //更新玩家位置 splayer.P_row = 1; splayer.P_col = 1; //更新箱子和坑状态 for (int i = 0; i < 3; i++) { sbox[i].box_x = 5 + i; sbox[i].box_y = 5 + i; sdestinate[i].Des_x = 8 + i; sdestinate[i].Des_y = 8 + i; } system("pause"); break; } if (KEY_DOWN(VK_F1)) { memcpy(Array, Array1, sizeof(Array)); PassState = 1; //更新玩家位置 splayer.P_row = 1; splayer.P_col = 1; //更新箱子和坑状态 for (int i = 0; i < 3; i++) { sbox[i].box_x = 5 + i; sbox[i].box_y = 5 + i; } } if (KEY_DOWN(VK_F2)) { memcpy(Array, Array2, sizeof(Array)); PassState = 2; //更新玩家位置 splayer.P_row = 1; splayer.P_col = 1; //更新箱子和坑状态 for (int i = 0; i < 3; i++) { sbox[i].box_x = 3 + i; sbox[i].box_y = 5; sdestinate[i].Des_x = 3 + i; sdestinate[i].Des_y = 3; } } if (KEY_DOWN(VK_F3)) { memcpy(Array, Array3, sizeof(Array)); PassState = 3; //更新玩家位置 splayer.P_row = 1; splayer.P_col = 1; //更新箱子和坑状态 for (int i = 0; i < 3; i++) { sbox[i].box_x = 10; sbox[i].box_y = 7 + i; sdestinate[i].Des_x = 2 + i; sdestinate[i].Des_y = 2; } } //打印地图 for (int i = 0; i < 15; i++) { for (int j = 0; j < 20; j++) { bool bDrawBox = false; //判断箱子 for (int m = 0; m < 3; m++) { if (i == sbox[m].box_x && j == sbox[m].box_y) { bDrawBox = true; break; } } bool bDrawDes = false; //判断坑 for (int m = 0; m < 3; m++) { if (i == sdestinate[m].Des_x && j == sdestinate[m].Des_y) { bDrawDes = true; break; } } if (1 == Array[i][j]) { cout << "■"; } else if (i == splayer.P_row && j == splayer.P_col) { cout << "♀"; } else if (true == bDrawBox) { //将true放在前面,不然出现全是箱子都不知道怎么错的…… cout << "箱"; } else if (true == bDrawDes) { cout << "坑"; } else { cout << " "; } } cout << endl; } system("pause"); } } int _tmain(int argc, _TCHAR* argv[]) { memcpy(Array, Array1, sizeof(Array)); while (1) { //if (KEY_DOWN(VK_RETURN)){ // if (1 == nMenuState) { // Map(); // } // else if (2 == nMenuState) { // SetChoise(); // /* cout << "wwww"; // system("pause");*/ // } // else if (3 == nMenuState) // return 0; //} if (3 == nMenuState && KEY_DOWN(VK_RETURN)) { //可以 return 0; } else if (2 == nMenuState && KEY_DOWN(VK_RETURN)) { SetChoise(); if (bslect) { Map(); } } else if (1 == nMenuState && KEY_DOWN(VK_RETURN)) { Map(); } //if (KEY_DOWN(VK_RETURN) && 3 == nMenuState) { //KEY_DOWN(VK_RETURN)不能进行与或运算 ?? // return 0; //} //else if (KEY_DOWN(VK_RETURN) && 1 == nMenuState) { // Map(); //} else { Menu(); } } //Map(); system("pause"); return 0; }
代码效果:
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