android实现背景音乐播放功能

参考了一下网上别人写的,再使用的时候是放在新开的线程中来播放音乐的,后来发现每次进入Activity后就会重复开始一个音乐播放的声音。为了避免重复开启播放功能我在原来代码的基础上增加了单例模式。这样就避免了出现重复播放。

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package com.liu.zhen.utils; 
 
import android.content.Context; 
import android.content.res.AssetFileDescriptor; 
import android.media.MediaPlayer; 
import android.util.Log; 
 
/** 
 * 
 * This class is used for controlling background music 
 * 
 */ 
public class BackgroundMusic { 
  private static BackgroundMusic backgroundMusic = null; 
  private static final String TAG = "Bg_Music"; 
  private float mLeftVolume; 
  private float mRightVolume; 
  private Context mContext; 
  private MediaPlayer mBackgroundMediaPlayer; 
  private boolean mIsPaused; 
  private String mCurrentPath; 
 
  private BackgroundMusic(Context context) { 
    this.mContext = context; 
    initData(); 
  } 
 
  public static BackgroundMusic getInstance(Context context) { 
    if (backgroundMusic == null) { 
      backgroundMusic = new BackgroundMusic(context); 
    } 
    return backgroundMusic; 
  } 
 
  // 初始化一些数据 
  private void initData() { 
    mLeftVolume = 0.5f; 
    mRightVolume = 0.5f; 
    mBackgroundMediaPlayer = null; 
    mIsPaused = false; 
    mCurrentPath = null; 
  } 
 
  /** 
   * 根据path路径播放背景音乐 
   * 
   * @param path 
   *      :assets中的音频路径 
   * @param isLoop 
   *      :是否循环播放 
   */ 
  public void playBackgroundMusic(String path, boolean isLoop) { 
    if (mCurrentPath == null) { 
      // 这是第一次播放背景音乐--- it is the first time to play background music 
      // 或者是执行end()方法后,重新被叫---or end() was called 
      mBackgroundMediaPlayer = createMediaplayerFromAssets(path); 
      mCurrentPath = path; 
    } else { 
      if (!mCurrentPath.equals(path)) { 
        // 播放一个新的背景音乐--- play new background music 
        // 释放旧的资源并生成一个新的----release old resource and create a new one 
        if (mBackgroundMediaPlayer != null) { 
          mBackgroundMediaPlayer.release(); 
        } 
        mBackgroundMediaPlayer = createMediaplayerFromAssets(path); 
        // 记录这个路径---record the path 
        mCurrentPath = path; 
      } 
    } 
 
    if (mBackgroundMediaPlayer == null) { 
      Log.e(TAG, "playBackgroundMusic: background media player is null"); 
    } else { 
      // 若果音乐正在播放或已近中断,停止它---if the music is playing or paused, stop it 
      mBackgroundMediaPlayer.stop(); 
      mBackgroundMediaPlayer.setLooping(isLoop); 
      try { 
        mBackgroundMediaPlayer.prepare(); 
        mBackgroundMediaPlayer.seekTo(0); 
        mBackgroundMediaPlayer.start(); 
        this.mIsPaused = false; 
      } catch (Exception e) { 
        Log.e(TAG, "playBackgroundMusic: error state"); 
      } 
    } 
  } 
 
  /** 
   * 停止播放背景音乐 
   */ 
  public void stopBackgroundMusic() { 
    if (mBackgroundMediaPlayer != null) { 
      mBackgroundMediaPlayer.stop(); 
      // should set the state, if not , the following sequence will be 
      // error 
      // play -> pause -> stop -> resume 
      this.mIsPaused = false; 
    } 
  } 
 
  /** 
   * 暂停播放背景音乐 
   */ 
  public void pauseBackgroundMusic() { 
    if (mBackgroundMediaPlayer != null 
        && mBackgroundMediaPlayer.isPlaying()) { 
      mBackgroundMediaPlayer.pause(); 
      this.mIsPaused = true; 
    } 
  } 
 
  /** 
   * 继续播放背景音乐 
   */ 
  public void resumeBackgroundMusic() { 
    if (mBackgroundMediaPlayer != null && this.mIsPaused) { 
      mBackgroundMediaPlayer.start(); 
      this.mIsPaused = false; 
    } 
  } 
 
  /** 
   * 重新播放背景音乐 
   */ 
  public void rewindBackgroundMusic() { 
    if (mBackgroundMediaPlayer != null) { 
      mBackgroundMediaPlayer.stop(); 
      try { 
        mBackgroundMediaPlayer.prepare(); 
        mBackgroundMediaPlayer.seekTo(0); 
        mBackgroundMediaPlayer.start(); 
        this.mIsPaused = false; 
      } catch (Exception e) { 
        Log.e(TAG, "rewindBackgroundMusic: error state"); 
      } 
    } 
  } 
 
  /** 
   * 判断背景音乐是否正在播放 
   * 
   * @return:返回的boolean值代表是否正在播放 
   */ 
  public boolean isBackgroundMusicPlaying() { 
    boolean ret = false; 
    if (mBackgroundMediaPlayer == null) { 
      ret = false; 
    } else { 
      ret = mBackgroundMediaPlayer.isPlaying(); 
    } 
    return ret; 
  } 
 
  /** 
   * 结束背景音乐,并释放资源 
   */ 
  public void end() { 
    if (mBackgroundMediaPlayer != null) { 
      mBackgroundMediaPlayer.release(); 
    } 
    // 重新“初始化数据” 
    initData(); 
  } 
 
  /** 
   * 得到背景音乐的“音量” 
   * 
   * @return 
   */ 
  public float getBackgroundVolume() { 
    if (this.mBackgroundMediaPlayer != null) { 
      return (this.mLeftVolume + this.mRightVolume) / 2; 
    } else { 
      return 0.0f; 
    } 
  } 
 
  /** 
   * 设置背景音乐的音量 
   * 
   * @param volume 
   *      :设置播放的音量,float类型 
   */ 
  public void setBackgroundVolume(float volume) { 
    this.mLeftVolume = this.mRightVolume = volume; 
    if (this.mBackgroundMediaPlayer != null) { 
      this.mBackgroundMediaPlayer.setVolume(this.mLeftVolume, 
          this.mRightVolume); 
    } 
  } 
 
  /** 
   * create mediaplayer for music 
   * 
   * @param path 
   *      the path relative to assets 
   * @return 
   */ 
  private MediaPlayer createMediaplayerFromAssets(String path) { 
    MediaPlayer mediaPlayer = null; 
    try { 
      AssetFileDescriptor assetFileDescritor = mContext.getAssets() 
          .openFd(path); 
      mediaPlayer = new MediaPlayer(); 
      mediaPlayer.setDataSource(assetFileDescritor.getFileDescriptor(), 
          assetFileDescritor.getStartOffset(), 
          assetFileDescritor.getLength()); 
      mediaPlayer.prepare(); 
      mediaPlayer.setVolume(mLeftVolume, mRightVolume); 
    } catch (Exception e) { 
      mediaPlayer = null; 
      Log.e(TAG, "error: " + e.getMessage(), e); 
    } 
    return mediaPlayer; 
  } 
} 

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